Volume rendering

Volume rendering

En visualización científica y gráficos por computador, la «renderización de volúmenes» o Volume rendering en inglés es un conjunto de técnicas usadas para mostrar una proyección 2D de un conjunto de datos discretamente muestreados.

Típicamente un conjunto de datos 3D puede verse como un grupo de rebanadas 2D tomadas por una tomografía axial computarizada, una resonancia magnética nuclear o un escáner MicroCT. Normalmente son obtenidas de forma regular (como por ejemplo una rebanada por milímetro) además de tener un número regular de píxeles en un patrón regular. Este es un ejemplo de un volumen regular, donde cada elemento del volumen, o voxel, está representado por un único valor que es obtenido mediante muestreo del área intermedia que rodea el voxel.


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  • Volume rendering — is a technique used to display a 2D projection of a 3D discretely sampled data set.A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner.Usually these are acquired in a regular pattern (e.g., one slice every… …   Wikipedia

  • Texture-Based Volume Rendering — ist ein Verfahren zur räumlichen Darstellung von Schnittbildern wie sie bei CT, oder MRT Aufnahmen entstehen. Bei diesem Verfahren werden Texturen des darzustellenden Volumens geometrisch als parallele Schichten/Ebenen aneinander gelegt (Slicing) …   Deutsch Wikipedia

  • Volume ray casting — Volume ray casting, sometimes called volumetric ray casting, is an image based volume rendering technique. It computes 2D images from 3D volumetric data sets. Volume ray casting, which processes volume data, must not be mistaken with ray casting …   Wikipedia

  • Rendering (computer graphics) — Not to be confused with 3D rendering. A variety of rendering techniques applied to a single 3D scene …   Wikipedia

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  • Shadow volume — Example of Carmack s stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the geometry describing the 3D shape of the… …   Wikipedia

  • Reyes rendering — is a computer software architecture used in 3D computer graphics to render photo realistic images. It was developed in the mid 1980s by Lucasfilm s Computer Graphics Research Group, which is now Pixar. It was first used in 1982 to render images… …   Wikipedia

  • Bounding volume — A three dimensional model with its bounding box drawn in dashed lines. For building code compliance, see Bounding. In computer graphics and computational geometry, a bounding volume for a set of objects is a closed volume that completely contains …   Wikipedia

  • Image-based modeling and rendering — In computer graphics and computer vision, image based modeling and rendering (IBMR) methods rely on a set of two dimensional images of a scene to generate a three dimensional model and then render some novel views of this scene.The traditional… …   Wikipedia

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